Curriculum Vitae (CV)
Hello there, my name is Juan Moraga and I work in the 3D industry (both real-time and off-line rendering) as a Supervising Techincal Director and Pipeline Developer. My career expands now to 7 years of experience, and although now it has shifted towards the technical development, I first started as an Environement Artist and prior to that as an Architect. I have been leading teams and projects for over 4 years with increasing responsabilities, and I have always been well regarded by both my team and managers, which encourages me to keep improving both hard and soft skills. My everyday routing consists of implementing solutions and working closely with animators, artists and Pipeline TDs, both inhouse and external teams. I consider myself a very versatile person that can learn and enjoy many aspects in a production environment.
POSITIONS
Supervising Pipeline & Technical Director @ Mondo TV Studios
August 2020 - Now (Tenerife, Spain)
As the Pipeline and T.D. Supervisor, I am currently in charge of developing and supervising both the full pipeline and all the necesary tools for a sucessful production of our TV Shows. I am the head of every topic related to Pipeline and Technical Direction for every deparment in the Studio. File systems, working from home structure, syncing methods, naming conventions, Maya, Shotgrid, Unreal Engine, Arnold, Redshift, Outsorcing, Quality Checking, Python, Mel, Documentation, Interviewing candidates, Development Planning etc.
Animation Industry Consultant @ Mondo TV Studios
April 2020 - August 2020 (Tenerife, Spain)
I worked part-time as a Consultant regarding various Animation Industry areas. This later led me to score a job for the same studio.
Lead Render Technical Director [PROMOTION] @ People Moving Pixels
May 2019 - July 2020 (Tenerife, Spain)
- Supervising and coordinating a Render Preparation Team of averaging 16 people.
- Writing and maintaining Python scripts mostly for Maya and batching/checking processes and files.
- Creating Tools and UIs for animators/layout/artists using PySide2.
- Briefing and coordinating outsource TD/Tools programers and providing them with feedback.
- Writing and updating documentation, interviewing new candidates.
Render T.D. @ People Moving Pixels
January 2019 - May 2019 (Tenerife, Spain):
- Giving technical support to several departments (automatizing tasks with Python).
- Making render deliveries to external Render Vendors.
- Defining pipeline and working methods.
- Troubleshoot technical issues both for in house departments and External Vendors.
- Fixing and troubleshooting maya files (animation, shaders).
Freelancer
2018 (Northern Territory, Australia)
- Gap year for travelling and improving various skills (mostly Python and HLSL).
Technical Artist [PROMOTION] @ HolosphereVR
January 2017 - December 2017 (Birmingham, U.K.)
- Creation of shaders (Using UE4.18 Mat Ed.), VFX (Using UE4.18 Cascade), Hardsurface baking, dynamic materials, UE4.18 blueprints, etc. Additionally I also worked on side project researches, mobile app development, photogrammetry, car customization, projection mapping and creating tutorials for the rest of the team.
3D Artist @ HolosphereVR
July 2016 - January 2017 (Birmingham, U.K.)
- My main roles were the creation of environments, materials and 3D assets for The Doom Lord, a VR game we developed. After completion of these projects, I am familiar with the game development cycle and I am experienced in working on a development team using UE4.17.
Environment Artist @ Gamer Camp
January 2016 - July 2016 (Birmingham, U.K.)
- Xtreme Drone Racing, VR game prototype briefed by Sony for PS4
- Creating an Art Style, Art Bible and Art Pipeline.
- Designing, modeling and texturing levels. implementing environments in Phyre Engine.
Environment Artist @ Gamer Camp
August 2015 - December 2015 (Birmingham, U.K.)
- God Send, 2D platformer for iOS and Android game
- Concepting, designing and animating backgrounds and assets.
- Team management, Perforce, Documenting my workflow
Volunteer @ EGX
September 2015 (Manchester, U.K.)
- Setting up consoles and videogames (mainly Dark Souls 3).
- Costumer service for the EGX Game Expo.
Assistant Photographer @ Elena del Palacio Photography
January 2012 - January 2015 (Madrid, Spain)
- As an assistant photographer, my responsabilities covered all the process of Creative Photography, from planning and taking shots indoors and outdoors with a DSLR camera and adjusting the RAW images to post-processing them in Photoshop, under the guidance of the main photographer, Elena del Palacio.
You can take a look at some of the projects I assisted on here: http://generoyfigura.com/portfolio/elena-del-palacio/
Junior Architect @ Arconju S.L.
May 2011 - October 2011 (Madrid, Spain)
- This was my first position in an Architecture studio. My main tasks where those raleted to the visualization of architectural projects, using mainly 3DS Max and VRay and Photoshop. For me it was a great experience that allowed me to improved my skills in 3D modelling and rendering.
EDUCATION
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Many, many, many tutorials, courses and videos. I honestly can't stress enough how many hours I have devoted to my career, outside of the working ours, like seriosly, many hours of learning and training).
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Academic Excellence Scholarship, Birmingham City University I was rewarded with this prestigious scholarship because of my great labour during my undergraduate years
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2015 - 2016: MA. in Game Development, New Technology Institute, Birmingham City University, First Class with Honours.
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2012 - 2014: MSc. Architecture (Arch. Design & Arch. Engineering), Universidad Politécnica de Valencia. First Class with Honours.
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2008 - 2012: BSc. Architecture (Arch. Design & Arch. Engineering), Universidad Politécnica de Valencia. First Class with Honours.
KEY COMPETENCIES
UNREAL ENGINE
- Creating game assets, colliders, materials, LODs, levels, Cascade VFXs, basic blueprints.
- Illuminating and post processing scenes.
- Setting up cinematic cameras and sequences.
- Desktop and mobile development.
CODE
- Python: automatizing tasks and developing tools both for Maya and Windows.
- Pyside2/Qt: coding UIs for Maya.
- HLSL: good understanding and hability to implement solutions (mostly in Unity3D and Shader Toy, in UE4 I used the Mat. Editor).
- C#: limited experience, but eager to improve.
- C++: just starting to learn it along with the Maya C++ API, but eager to improve.
PROJECT MANAGEMENT
- Software: Shotgun, Perforce, Hansoft and Trello.
- Leading individual projects, assigning tasks.
- Work in an agile structure, understanding of deadlines and milestones.
- Problem solving and can-do attitude.
3D MODELING AND TEXTURING
- Software: Maya, 3DS, Zbrush, Photoshop, Painter and Designer.
- Low poly and hard surface modeling.
- Foliage/Organic modeling.
- 3D sculpting and cloth simulation.
- Photoscanning
KEY ACHIEVEMENTS:
- Professional promotions.
- Leading many aspects of the workflow of an entire studio.
- Leading part of the development of a VR project for a luxurious car brand.
- Recognition from many Supervisors and Colleagues (recommendations upon request).
HOBBIES:
- Yoga, Motorbikes, Hiking, Nature
- Currently playing: Metroid Fusion/FFIV(SNES)
- Maths, Physics, Filosophy, Astronomy