Nivis, amigos de otro mundo
While working at Mondo TV Studios I was presented with the oportunity of prototyping a pipeline that would allow our team to animate a TV Show in Maya that could be efficiently exported into Unreal Engine 4, where it would be rendered. We had roughly a month to present this prototype and to create a demo showcasing the quality that we would be able to achieve.
The video above showcases very briefly the main tools that made this project possible. All these tools were developed by two people working on and off (we were also working in other on another project) in this project for about 8 months