The Church of the Light

This is a virtual recreation of the original masterpiece by Tadao Ando. I was assigned to develp this project in order to research Unreal Engines capabilities for Architectural Visualization. I focused on bringing as close as possible the different materials from the real life references.

I created everything in this project, from the modelling to the video composing and editing. In order to achieve such a precise texturing, I created a dynamic material with all the relevant parameters to help me tweaking it to the finest of the details.

There are only a few materials in this scene, because I wanted to optimize rendering power, and many of the meshes share the same material, but I use vertex colours as a mask for different parameters.

The lightmapping was also quite challenging at first, since it required of a crafty build of all the different meshes. The biggest light-map is 1k, but in the end I didn’t really need many of those.

Photo showing the front path of the church Photo showing the interior and the back of the church Photo from the altar showing the right hand side of the church Photo showing the detail of the concrete texture Photo showing the back and the entrance from a high point of view Photo from the ceiling showing the big window and the metalic frame Photo from the ceiling showing the wooden floor and wooden benches Another photo showing the concrete wall pattern and also a light Another photo showing the back from a higj point of view Another photo showing the concrete wall and also the wooden benches Another photo showing the concrete wall and part of the cross shaped front window