The Church of the Light
This is a virtual recreation of the original masterpiece by Tadao Ando. I was assigned to develp this project in order to research Unreal Engines capabilities for Architectural Visualization. I focused on bringing as close as possible the different materials from the real life references.
I created everything in this project, from the modelling to the video composing and editing. In order to achieve such a precise texturing, I created a dynamic material with all the relevant parameters to help me tweaking it to the finest of the details.
There are only a few materials in this scene, because I wanted to optimize rendering power, and many of the meshes share the same material, but I use vertex colours as a mask for different parameters.
The lightmapping was also quite challenging at first, since it required of a crafty build of all the different meshes. The biggest light-map is 1k, but in the end I didn’t really need many of those.