Photogrametry
These are some of my latest assets. I built them as unique pieces, and they’re all game ready!
Photogrammetry: -Drinking fountain -Tree (a.k.a. Photogrametree… :))
Hard surface modelling -Barber Razor
I found this cute fountain in a park near my house and I just could not help making a game asset from it :D It took 30 hours to create the dense cloud in Agisoft :D so, yep, 1.5 million points for the dense cloud! I retopologized it, so the mesh is game friendly! Albedo and gloss are 4k and the rest are 512 and 256.
This is a research on how to build a complete tree with photogrammetry information. You can find the details in my polycount thread: http://polycount.com/discussion/166759/photogrammetry-tree-in-sketchfab-with-branches
This is a little asset I did this weekend in order to research the PBR workflow :) It is a model of my straight razor! I hope you like it!