Concept art

During a month I was researching the different workflows for making realistic landscapes in Unreal Engine 4.

I did the environment concept of the planet Gravitonium, a savaged paradise wasted by the space pirates and their spaceships, which were concepted by Chris Socratous.

Gravitonium is a very expensive material that raiders extract illegally. Gravitonium races concept

This is another environment of the planet Gravitonium, this area was the rocky mountains This river was on of the few virgin areas that lasted to their atrocities. Concept of desert area Cars going through bridge Wasted city These thumbnails were concepted by me using photoshop’s shape tool. It helped me to quickly concept thumbnails for a futuristic city. Another concept for the wasted dicy This thumbnails were made in the same way. I created custom shapes and also I downloaded some other shapes for adding detail. Everything was made in photoshop and took me less than 2 hours. More of the same More thumbnailing Freehad drawing Freehad drawing Freehad drawing Freehad drawing