Modular sewers research
This was a research project I did in order to find out a good pipeline to create modular environments within UE4. It is the first project I did within this software, and during the process I learned the complete workflow of modelling, texturing, and implementing assets in Unreal Engine 4. I personally created all the models and textures in this scene from scratch as well as the set up of lights, reflections and post-process FX. Because it is modular, I only used 6 different models, which allowed me to save time and memory. This project was created over the course of 2 weeks. The scene is made by 6 single pieces which tile and works together. All the textures were made with photoshop and Xnormals.
All the elements are modeled from a basic lowpoly model.